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141. [Issue] 5% rule way too strict - in Assembly Hall [original thread]
Lower it to something more reasonable ----------
- by Somatic Neuron - at 2008.06.05 10:55:00
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142. Cyno Jammers & Jump Bridges - in Assembly Hall [original thread]
disagree with the intent of this. A cyno jammer shouldn't in any way prevent the owning and friendly forces from deploying any assets into the system. So while letting capitals use the jump bridge may seem odd, it is at least a way to give some ad...
- by Somatic Neuron - at 2008.06.05 10:45:00
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143. [Issue] Committee should vote for its own chairman - in Assembly Hall [original thread]
I think the highest vote getter should be the acting Chairman, until after the first couple of meetings, at which point an internal vote could decide. ----------
- by Somatic Neuron - at 2008.06.05 10:41:00
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144. [Important]Reimbursement - in Assembly Hall [original thread]
Disagree on this account. If you lose an asset due to a bug in the software, it should be reimbursed FULLY. ----------
- by Somatic Neuron - at 2008.06.05 10:37:00
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145. Allow using Corp POS from personal hangar (with Scientific networking) - in Player Features and Ideas Discussion [original thread]
Doing that would be the first step in CCP allowing us to sell our services publicly. :) ----------
- by Somatic Neuron - at 2008.05.19 23:39:00
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146. T2 industry - an idea - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong While i really really do not like the idea of allowing non-moon holders to produce moon minerals[as fighting over these things is good for the game]. Oh come on now, never, ever, in my alliance director meetin...
- by Somatic Neuron - at 2008.05.19 23:36:00
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147. T2 industry - an idea - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm This is something that has been talked about (not in depth). That being alternate production methods for some items. F.e. you could produce 'Nanotransistors' by using 2x, 3y, 1z or 4u, 4y, 1z. where U and x have...
- by Somatic Neuron - at 2008.05.19 17:16:00
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148. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm The local cache idea would be doable, but would ONLY work for that machine and install of EVE, so that if you move to another machine then your BP colours would revert, which could cause confusion, so it is not r...
- by Somatic Neuron - at 2008.05.19 15:06:00
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149. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Lingorm OK, to clear up a few more misconceptions. There is a unique entry for Each generic BPO, it has some normalised attributes (Copy time, Mineral requirements etc stored in a reference table), I buy a BPO and start...
- by Somatic Neuron - at 2008.05.19 13:36:00
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150. time to fix empire wars/corp hopping exploit? - in Player Features and Ideas Discussion [original thread]
CCP has said repeatedly that they will not force people to fight, and so this idea contradicts their decree on this matter. Much like they won't force people out of the n00b corps after a reasonable period, so that the people that hide in them can...
- by Somatic Neuron - at 2008.05.18 18:41:00
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151. Eve market prices spinning out of control - in Player Features and Ideas Discussion [original thread]
The real problem with the market, is that there are people out there that don't consider materials gathered instead of purchased as an expense, and price their items as such. For example, there are a lot of people that will consider the time they ...
- by Somatic Neuron - at 2008.05.18 18:39:00
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152. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Come on people, the answer isn't "Adding more types to the database"...the information is already out there, and there is no reason to change the database structures or calls at all. Check here for the solution....we just need to get a Dev to se...
- by Somatic Neuron - at 2008.05.18 18:33:00
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153. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: xena zena problem is: items in your inventory is displayed from an query of a table that doesn't contain the data of if a blueprint is a copy or original, to get that info you have to query another table that contains the de...
- by Somatic Neuron - at 2008.05.17 23:09:00
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154. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Edited by: Somatic Neuron on 17/05/2008 17:04:34 Originally by: CCP Lingorm The database is heavily 'normalised' (a method of removing duplicate data) this means that the marker for BPO/BPC is not actually in the Inventory table, it is...
- by Somatic Neuron - at 2008.05.17 17:04:00
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155. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
You'd think that they could add a TypeAttribute to the local cache that would provide a BPC graphicID and the item could be looked at to see if it has a number of runs associated with it and then set the state of the item, much like they do with l...
- by Somatic Neuron - at 2008.05.17 11:41:00
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156. Removal of T2 BPOs - in Player Features and Ideas Discussion [original thread]
Edited by: Somatic Neuron on 17/05/2008 11:20:01 The biggest problem I see with allowing T2 BPOs to continue to exist, as long as the game mechanics remain the way they do today, is that they provide an artificial cap to the amount of people t...
- by Somatic Neuron - at 2008.05.17 11:19:00
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157. Trinity Patch Deployment Feedback Thread - in EVE Information Portal [original thread]
Domain market appears to have crashed ----------
- by Somatic Neuron - at 2007.12.18 20:20:00
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158. EVE: Trinity Post-Deployment Issue Thread - in EVE Information Portal [original thread]
I've gotten about a 3% success rate on the battleship inventions using the +9 decryptors over 30 attempts. While I know this is in the realms of statistical probability, it's averaging 25% of what it should be (approx 12%) with them. I am a 5/5/5 ...
- by Somatic Neuron - at 2007.12.07 18:57:00
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159. WTS: 1 of each type of Dreadnought - in Sell Orders [original thread]
Originally by: Gen Eve 1.41b for the Phoenix - my entire wallet and disposable assets right now :) Thanks for the offer, but this is not an auction. ----------
- by Somatic Neuron - at 2007.12.02 07:43:00
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160. WTS: 1 of each type of Dreadnought - in Sell Orders [original thread]
offline now. post here if yous want that Phoenix ----------
- by Somatic Neuron - at 2007.12.01 05:15:00
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